> For the complete documentation index, see [llms.txt](https://vincent-pho-wijaya-gitbook.gitbook.io/cross-check-game-design-document/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://vincent-pho-wijaya-gitbook.gitbook.io/cross-check-game-design-document/cases/case-template-and-rules.md).

# Case Template & Rules

<table><thead><tr><th width="105">No</th><th>Rule</th><th>Details</th></tr></thead><tbody><tr><td>1</td><td>A single case will have 10 minutes of time to clear</td><td></td></tr><tr><td>2</td><td>Players are encouraged to open journal from the start in order to see the details of the case</td><td></td></tr><tr><td>3</td><td>There are two types of clues, open clues or final clues. Open clues are clues that can lead to another clue or needs to be processed in order to reach the final clue, which is the conclusion of the case</td><td></td></tr><tr><td>4</td><td>Each case has at maximum 5 amount of final clues leading to the final culprit.</td><td></td></tr><tr><td>5</td><td>Open clues can either be processed in stations or processed in other stations in the HQ by the forensics</td><td></td></tr><tr><td>6</td><td>The culprit will most definitely be available amongst the journal and you can't unlock a new culprit in the journal</td><td></td></tr><tr><td>7</td><td>Once a clue has been found, it will be presented in the journal in forms of text rather than images in the page</td><td></td></tr><tr><td>8</td><td>When a case reaches the time limit, players will be redirected to only be able to open the journal and is unable to obtain time score bonus</td><td></td></tr><tr><td>9</td><td>The detective has the final authority to give out verdicts to culprits through the journal</td><td></td></tr><tr><td>10</td><td>After a culprit has been chosen, the case will proceed for a review fitting for both detective and forensics as a duo not as an individual.</td><td></td></tr></tbody></table>
