> For the complete documentation index, see [llms.txt](https://vincent-pho-wijaya-gitbook.gitbook.io/cross-check-game-design-document/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://vincent-pho-wijaya-gitbook.gitbook.io/cross-check-game-design-document/references-and-ideas.md).

# References & Ideas

### I. Camera View (Isometric: Hades)

<figure><img src="/files/mSlELXPxNMrq4TdyzXXg" alt=""><figcaption><p>Isometric 45 degress camera view of Hades</p></figcaption></figure>

### II. Gameplay (Movement, Chaotic Comms: Overcooked)

<figure><img src="/files/X3BqtuslEXU512ruGjMC" alt=""><figcaption><p>Players interact and move around the map, with chaotic communication all over the place as time runs out</p></figcaption></figure>

### III. Cases (Critical Thinking, Analysis: Ace Attorney)

<figure><img src="/files/1Nh7MaoF8Fq3JDX6liVp" alt=""><figcaption><p>Evidence that needs comprehensed reading to solve</p></figcaption></figure>

<figure><img src="/files/1gjmSF8t4jDQNmsWPh2m" alt=""><figcaption><p>Investigations that requires searching and examining evidences</p></figcaption></figure>

### IV. Tasks (Simple, Time Based: Among Us)

<figure><img src="/files/DI5cTgweinETQnVNVfKq" alt=""><figcaption><p>Simple tasks that are time or sequence based to complete</p></figcaption></figure>

<figure><img src="/files/B5E4k5F0PFazpoZ88Hra" alt=""><figcaption><p>Bomb Defuser (More similar to Detective)</p></figcaption></figure>

<figure><img src="/files/VyUiYFbqqPjLd09siVOS" alt=""><figcaption><p>Bomb Guidance (More similar to Forensics)</p></figcaption></figure>

### VI. Kerain City Square View (Internet Asset)

### ![](/files/LR2ElFQpvHe9Wp9D5JQE)
