> For the complete documentation index, see [llms.txt](https://vincent-pho-wijaya-gitbook.gitbook.io/cross-check-game-design-document/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://vincent-pho-wijaya-gitbook.gitbook.io/cross-check-game-design-document/stations-and-items/stations.md).

# Stations

| Name                        | Purpose                                                                                                                                             | Workflow                                                                                                                                                      | Location | User                |
| --------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------- | -------- | ------------------- |
| Recording Player            | Enables recording to be played at will to help uncover it's content                                                                                 | Insert tape into the recording player when near by pressing E then the result will be translated into the form of a text                                      | HQ       | Forensics           |
| Computer                    | Allows the player to search for information about codes and such in the HQ                                                                          | Press E when near the computer. If the computer is locked, search for the password first then the computer can be examined                                    | HQ       | Forensics           |
| Blood Testing Machine       | Allows the player to check the blood type in objects or in blood samples and figure out the blood type                                              | Press E near the machine and trigger mini game                                                                                                                | HQ       | Forensics           |
| Fingerprint Testing Machine | Allows the player to check the fingerprint in objects or in fingerprint samples and figure out the matching prints                                  | Press E near the machine and trigger mini game                                                                                                                | HQ       | Forensics           |
| Document Shelf              | Contains records of past incidents and other simillar documents in order to help crack the case                                                     | Press E near the document shelf and find the document written from A to Z to find the folder with content and not the empty one                               | HQ       | Forensics           |
| Car                         | The mode of transportation used to transfer evidence from one place to another place                                                                | The evidence put in the car will be transferred in the place and will take time to transfer the evidence, around 30 seconds and 30 seconds back to the origin | HQ/CS    | Detective/Forensics |
| Locked Door                 | A locked door containing major clues to the culprit. Locked by a code/cipher that can be found in the crime scene or with the help of the forensics | Press E to interact near the door and then a digital lock will appear on the screen, players must input the correct sequence in order to open the locked door | HQ       | Detective           |
